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UCAM Smart Campus 2016 - Drones and digital entertainment

Today, the application of drones in science and technology is &nbsp;a major focus but soon &nbsp;will be the leader in &nbsp;digital entertainment, with e-Sports and the presence of professional game player Antonio Rivas 'Flipin'<br /> <br /> &nbsp;

UCAM Smart Campus 2016 - Drones and digital entertainment
Virtual reality will be in the presentations and panel discussions of UCAM Smart Campus 2016

Tue, 26/04/2016 - 10:22

The third edition of 'UCAM Smart Campus' is beginning today ( Tuesday 26 April) in the Jeronimos Monastery, divided into two sessions with  different themes: drones (Tuesday 26) and digital entertainment (Thursday 28). Both disciplines recognized experts will address current issues in these sectors, focusing on practical applications and possibilities of the labor market in the short and medium term. This conference is organized by  UCAM Degree in Telecommunications Systems Engineering, the Technical Conference SICARM; with the cooperation of the Integra Foundation, the European Regional Development Fund and the Autonomous Community of the Region of Murcia.     

Under the theme of applications of drones in science and technology, there will be some interesting activities today. After two round tables discussing regulation of such devices and their manufacture and processing, at 12:30 pm an exhibition drone flight  will take place, while taking  pictures in the temple of the Jeronimos Monastery . It will be a historic occasion for the use of these devices within a historical monument. The morning will end with a panel discussion on actions that have been carried out with drones in the region of Murcia.  

The second day, Thursday, will focus on digital entertainment and 'e-Sports'. Sergi Mesonero, director of strategy for the League of Professional Video games, will discuss how these electronic sports are rapidly gaining  followers and Antonio Rivas' Flipin', professional ‘gamer’, will share his own experience as one of the leading players on the national scene. Virtual reality, which is already making an impact  in the world of video games, will also be on the campus with a presentation by Carlos Lopez, Virtua Flow. 

In addition, all week-long workshops for professionals and young people aged 13 - 17 will be organized to discuss and present on the topics at the round tables including: 3D design models, applications for drones or technology applied to 'e-Sports' among others.